Stocking Level 1 of
a Dungeon in 0.053 Seconds
< a Megadungeon <;">
Though it's not open to the public (yet?) and just for friends,
here's the campaign pitch:
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There is an island at Urth's north pole. It is the last truly wet
place. The future was once buried here, in the form of millions and
millions of seeds for posterity. But now they have sprouted. They have
grown together, genes splicing, mixing, and blending. They have grown,
both up and down and into other beings as well, creating a bizarre
ecosystem. The old vault now lies open, its depths waiting to be
explored.
This is hope. Urth may be restored from its xeric state. This is wealth.
Some of these plants hold water very efficiently. This is danger. The
proliferation risks overrunning every other living thing on the planet.
This is history. Many of these plants have not flowered for epochs. This
is the Orelian Gardens, an open table megadungeon set in Vaarn.
Inspiration:
- Annihilation (Jeff Vandermeer)
- Dune (Herbert)
- Chimera Ants (of Hunter x Hunter)
- Nausicaa (Miyazaki)
- Svalbard global seed vault
- childhood reading of plant and animal guidebooks
Things to pique or drain interest:
- obstacle/dilemma i.e. "traps"
- faction play!
- many (hopefully) interesting items
- strange plants and creatures!
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I'm running this in the system Vaults of
Vaarn, which is a Dune/Book of the New Sun inspired Knave hack. I
had the dungeon idea on a flight recently, and decided to follow through
with it.
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But then the problem arose: I must draw and stock rooms. I drew the
map by hand, which was fun and produced a good result, I think. (Not
posting in case my players look here). But then the stocking.
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The whole shtick of this dungeon is mutation. So I figured a good way
to stock monsters and NPCs is to create a bestiary of plant-animal
hybrids that would be roaming. I also wanted to have an inspiration
point for each room. The culmination of this line of thought was to roll
a couple random tables for each room, and fill in more specific details
later on. I decided to rely heavily on Maze Rats tables, and
use any that might fit.
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So here's my stocking procedure. Roll the outer 1 and 2, and when
rolling 2, use one of the options. (x#) refers to relative probabilities
(e.g. four times as likely). MR refers to a maze rats table.
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Roll for room basic description (e.g. office room, research lab,
etc.) and two plants for general inspiration
Roll for room contents
Stairs down
Seed Capsule (a level up for one player)
trap (x4)
- Roll for MR Trap effect, which could be a monster
monster (x4)
- Roll for terrestrial animal (MR) and plant (my own table), to be
combined
- Roll for monster ability (MR)
- Roll for monster level (HD and bonuses in the system)
trap and monster (x2)
empty (x6)
treasure (x2)
Then I have a lot to work with for inspiration. Enough, I think that
I could create some interesting rooms. I also made a random encounter
table, but I did this entirely from my own head, and put my factions
here. I may even just not worry about doing any further elaboration and
playing with the basic descriptions.
I recently listened to a Marc Miller (creator of Traveller) interview
where he talked about the Universal Planetary Profile in Traveller,
which is random tables for planet generation. He said you don't need
anything more explained than the table results to play, but you do need
imagination. That's what I imagine for my own usage of these
results.
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So how did I get 40 rooms stocked in 1/20th of a second? I wrote a
python script to do the rolling, of course. So yes, this clickbaity
title is quite the gotcha.
PS script available here
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